Cloaker

Evil manta rays that hide as cloaks and have fear powers. A large aberration.

Imagine a leathery manta ray with a barbed tail and a noseless face that looks like a human with shark teeth. Its wings are shredded like an old raincoat, and what seems like buttons on its back are actually two parallel rows of dark eyes.

It speaks in low moans on a frequency barely audible to humans that gives an uncomfortable feeling in the nape.

They are actually intelligent and civilized creatures whose evil empires are hidden in the darkest recesses of the world.



 
HD: 4 Armor: none
Hit it: normal Dodge it: normal
Move: slow, fly normal  

It resists mind attacks (because it’s an aberration). It can see in the dark, make no sounds when they fly, and be virtually indistinguishable from a normal leather cloak when immobile. However, bright light gives them disadvantage on all their attack rolls.

Attacks (2/round)

Engulf. The cloaker makes a melee attack (1D4) and attaches itself to a target. While attached, it has advantage on all attacks against the target and half of the damage the cloaker takes (except mind) is transferred to the target instead. A creature can attempt to detach the cloaker.

Tail Slash. The cloaker makes a melee attack (1D4) against two adjacent targets.

Moan. Every creature that can hear the cloaker must save or become frightened for one turn.

Distort Reality (recharge 2/6). The cloaker makes an illusory copy of itself that follows all its movement. An odd attack roll will hit the copy of the cloaker instead of the real one. The illusions disappear if in bright light.



Random Encounter
  1. Monster: 1D4 cloakers & 1 cloaker mind overlord (cultist).
  2. Lair: Strange shapeless structure hanging from the ceiling.
      OR
    Omen: Low frequency moans send shivers down your spine.
  3. Spoor: Trap! A fleshy stalactite sends fear waves when it detects movement.
  4. Tracks: Deep moans echoing.
  5. Trace: [rumor] You have to wear a soundproof helmet in these tunnels.
  6. Trace: A big leathery cloak.
D6 Mutations

Your studies of the aberration has changed you in horrible, gruesome ways: Your skin grows loose and leathery and …

  1. … your weight doubles when wet.
  2. … you can glide instead of falling.
  3. … you are indistinguishable from a leather cloak when not moving.
  4. … your voice is barely audible but carries far.
  5. … you can attach yourself to another body.
  6. … roll again. You know the spell word Whisper and gain one spell dice.


DM Notes

There was always a certain dissonance for me about a monster whose gimmick is looking like a cloak being so strong! The fact that there are supposed to be whole civilizations of evil cloak monsters is hilarious and amazing to me. To reflect that, use the NPC class templates on some cloaker (that’s why I have not converted the cloaker lord).

Written on November 14, 2020